rFactor2

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I worked as a C++ Programmer Intern at Studio397. My contributions were mostly related to the development of rFactor2. The following are some descriptions of my contributions:

Vehicle System Behaviors

For the first Part of my internship (lasting 3.5 months) involves working on quality of life improvements to the vehicle systems behavior in rFactor2. In order to do this, I had to work with an existing legacy codebase, and learn how to properly contribute to an on-going team project. In the end, I was able to get my changes approved by the code and QA team.

Particle System Research

The second part of my internship (lasting 1.5 months) involves looking into the particle system of the game. I was tasked to create a summary of how the particle system currently works and suggest potential improvements. I also researched other third party particle system libraries and created a prototype integration of the NVIDIA Flow particle system into the game engine.