Raphael Priatama

Game Programmer

raphaelpriatama@gmail.com

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Game Engine Development

Initiative Engine [WIP]

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A 3D Game Engine developed with C++ and Vulkan. Uses a custom Archetype ECS implementation that focuses on ease of use and performance.

PXG3D

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A 3D Game Engine developed with C++ and OpenGL

Physics Programming

Diviner Physics Engine

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PhysicsEngine
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A Real-Time Physics Engine, Implemented in the open source Legion Game Engine

Dynamic Polygon Based Mesh Slicing

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Polygon Based Mesh Slicing for 3D meshes, implemented in the Unity Game Engine

Games

rFactor2 [C++ Programmer Intern Project]

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My work as a c++ programmer intern at Studio397

Chop Chop Inc [University Project]

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A first person game about deforestation created with the Unity Game Engine

Procedural Generation

Procedural City Generator

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A Procedurally generated city, implemented in the Unity Game Engine

Other

These are small projects that I do, nothing serious, mostly to statisfy my curiosity!

CPU Raycaster

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An application that takes in a scene file containing position of primitive objects and creates an image out of it using raytracing

Tutorials

Sequential Impulses Tutorial

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My attempt at explanining sequential impulses.

About me


After looking through my portfolio, it shouldn't be hard to guess that I have a deep interest in games and game technology in general. Most of the personal projects that I have done all started with the question of "How does this feature in this game actually work?" and it seems to have guided me to many of the interesting projects you see in this website.


I'm doing what I do today in the hopes that I would be able to one day contribute to the development of the games that I so dearly love. Through this portfolio, I hope that I was able to convince you that I am completely capable of this.


- Raphael Priatama